; Peg created with venue editor

[Details]
NAME       = In Hungary
REF        = 5
CREATOR    = Huloki
DATE       = 2008 Marcius

[Files]
IMAGE      = venues/wels/images/peg1.jpg
DATA       = venues/wels/data/peg1.dat
RECORDS    = venues/wels/stocks/peg1/
; Fish stock files for the peg
STOCKS     = venues/wels/stocks/peg1/*.stk
; Sound file associated with the peg
SOUNDS     = inf/gensound.ini
; Default stock files
FISH       = venues/wels/stocks/peg1/peg1.all
; If set ignore any stk files present
IncSTK  = 0
REGCODE = 786868

[Distance]
DPRATIO    = 1.00
XGRAD      = 5
YGRAD      = 5
Rotate     = 0
XD 	   = 30
YD         = 0
RTOP       = 250
ORIENT	   = S



[Water]
PH         = 7.00
O2         = 1.10
Turbid     = 50.00
Saline     = 0.00
Temp       = 1.0
Markvis6=1
Markvis7=1
MarkX7=391
MarkY7=263
Markvis2=1
Markvis1=1
Markvis3=1
Markvis4=1
Markvis5=1
MarkX2=692
MarkY2=304
MarkX6=333
MarkY6=263
MarkX5=314
MarkY5=261
Markvis8=1
MarkX8=669
MarkY8=302
Markvis0=1
MarkX0=709
MarkY0=305
MarkX1=356
MarkY1=263
MarkX3=377
MarkY3=262
MarkX4=650
MarkY4=299

[Ripple]
; 1 = ripple effect on for the peg, 0 = off
On 	   = 1
; Specifies how many frames in the animation loop
Frames	   = 50
; Pixels from the top of the image to start animating
Yadd	   = 190
; 0 = no x movement, 1 = medium x movement, 2 = strong x movement
Xwave	   = 0
; Minimum 2 = strong wave action, higher gets damped down
Damping	   = 130
; How fast the animation sequence goes, 1 is fastest
Speed      = 1
; Minor wave damping in x direction
Divmodwave = 100
; Percentage distance of whole image to be damped
Yadddiv    = 1.0
; If set to 1, the wave action is reversed from normal
Reverse    = 0
